Mixing
What Is Mixing?
Mixing is the process of turning a collection of separately recorded tracks — vocals, instruments, programmed parts, whatever's involved — into one cohesive piece of music. It's not only about getting everything audible; it's about getting everything working together, so the song reads clearly and has the impact it's supposed to have.
In practice that covers a handful of things at once: balancing levels so nothing fights for space that should belong to something else, using EQ to give each part its own clear frequency range rather than letting everything blur together, compression to control dynamics as well as glue elements together where needed, and effects for example reverb and delay used with real intent to build a sense of space rather than just decoration. It's also often a genuinely collaborative process — talking through the creative direction with you so the final mix actually reflects what you were going for, not just a technically competent version of the song.
Is mixing actually necessary, or can I just master my own rough mix?
In almost every case, yes — mixing makes a real difference, even to a strong initial recording. Raw, unmixed tracks tend to have balance issues that aren't obvious until you really listen for them: a vocal that's slightly buried, an instrument eating space it shouldn't, low end that's cluttered rather than controlled. Mastering can polish a finished mix, but it can't fix problems that are baked into the mix itself — that's specifically what mixing exists to resolve.
There's also a creative side to it that goes beyond just correcting problems. A considered mix can genuinely change how a song feels, bringing out energy and depth that might otherwise stay hidden in the raw recording.
What does the actual mixing process involve?
In short: whatever the song needs to come together properly. For most tracks that means a foundational pass of level balancing, EQ to carve out space for each element, and compression to control dynamics and add some glue — followed by creative decisions around reverb, delay, and any other effects that help build the right sense of space and energy.
Some songs need a lighter touch than that — if the tracking was strong and the arrangement is already clear, sometimes very little intervention is needed. Others need more surgical work — automation to ride specific moments, careful editing to tighten timing, more deliberate sound design on certain elements. The real value in working with an engineer isn't a fixed process applied identically to every song, but the judgment to know what a particular mix actually needs, and just as importantly, what it doesn't.
MIXING FAQ
A few practical things people usually want to know:
-
As I am just about to complete my MA in Music Production, the turnaround time will be about 2 weeks, but this will be confirmed once your booking is received.
-
Export each part as its own 24-bit WAV
Keep the same sample rate as your original DAW project
Export everything starting from the same point (0 seconds, or bar 1), so everything lines up correctly once it's imported
Leave volume and panning roughly as you had them — no need to flatten anything, as long as nothing is clipping (going over 0dB)
Send individual drum parts separately where you have them — kick, snare, and so on — rather than a single combined drum bus
-
Fill in the contact form here, and I will get back to you as soon as possible.
-
You'll get back a properly balanced, finished-sounding version of your track — one where everything sits in its right place, the dynamics feel controlled, and the overall sound reflects the direction you were going for. I'll usually share a draft first so you can give feedback before anything's finalised, and we'll go through revisions together until it's right. What you won't get is a generic, one-size-fits-all treatment — every mix is approached based on what that specific song actually needs.
-
Not directly, no — at the moment I work from exported stems as WAV files rather than full DAW project files, regardless of which software you use. This keeps the process consistent and avoids any compatibility issues between different DAWs. If you're not sure how to export stems cleanly from your particular software, just ask and I'll talk you through it.
-
Not necessarily — it depends on what the effect is actually doing. If something is a core part of the creative sound — a particular guitar pedal, a vocal effect that's baked into the performance, a specific synth patch — leave it on. The goal isn't a completely "dry" or neutral set of files; it's giving me an accurate picture of what the track is actually meant to sound like. If you're ever unsure whether something should stay in or come out, just flag it when you send the files over and we can talk it through.
